RiftersAR Huge part of game development process can be automated. Can and should be automated. Its hard to argue about this. Nevertheless, because of different reasons most of the industry does more tasks 'by hand' then nessesary. Reasons are wide - from not wanting to invest in own production process to trivial not awareness about … Продовжувати читання Full-steam automatization or RiftersAR development pipeline
Позначка: programming
About me / CV
RiftersAR – syncronization and other problems and solutions for multiplayer AR-shooter
RiftersAR - синхронізація і інші проблеми і рішення для мультиплеєрного AR-шутера


